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Call of Duty FPS Shooter Retro!

11/2/2025

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This non-accessed game gave me a good learning experience to gain experience and knowledge about AI mostly by how the animations work such as taking damage or attacking the player, the blackboard: like as creating specific tasks as movement, randomised movement and attacking the player and behaviour tree within this game. Moreover, this game project taught me how to utilise functions more efficiently and first person animations such as the arms moving when the player moves and being in a idle state. As well as I got to experiment with a starting menu screen such as Starting the Game and Quiting the Game with a mouse click. Finally, the player has their Ammo and Health tied to their UI from their player, updating real time input with how much Ammo they spend or take in and how much health they gain or lose. 

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    Jacob Horak
    ​Ulster University Student

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